Avatar: The Last Airbender
releases on November 21, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Avatar: The Last Airbender
releases on November 21, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
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Trade score 0 (100%)
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Registered: 23-Jan-2014 19:31
I am fairly new to the game and this is my first hand at a standard deck. Any feedback would be appreciated!

Creatures:

2 Goblin Electromancer
3 Guttersnipe
2 Izzet Staticaster
2 Melek, Izzet Paragon
3 Mercurial Chemister (Card draw)
2 Satyr Firedancer
2 Young Pyromancer

Spells:

2 Dissolve
1 Firemind's Foresight
3 Flames of the Firebrand
2 Lightning Strike
3 Magma Jet
3 Shock
2 Thunderbolt
3 Voyage's End (Save my creatures when targeted. Mostly Melek.)

Artifacts:

2 Gorgon's Head (Equip to Firedancer, Chemister, or Staticaster for deathtouch damage.)
1 Pyromancer's Gauntlet

Lands:

4 Izzet Guildgate
10 Mountain
8 Island

Thanks!
Trade score 0 (100%)
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Registered: 23-Jan-2014 19:31
I'm an idiot. Thunderbolt is not standard. Considering replacing with 2 volcanic geyser instead? Late game can go off big, but still not unusable early game with Guttersnipe and Firedancer dealing extra damage?
Trade score 189 (100%)
Members
Registered: 05-Nov-2012 22:11
Just a few points I noticed:

Firedancer and Pyromancer should be upped to four. Take out the Electromancers and Staticasters, as most of your spells won't see a huge benefit from the reduced costs the Staticasters just don't really fit the rest of the deck.

Honestly, you'd get more value out of counter-magic than voyages end. Up dissolve to 4, and I might even add some syncopates. Other than that, up the burn spells to four ofs, and get to cookin'!
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