Type: Deck Idea
Format (legal 👍)
vinVintage
Approx. Value:
$91.70
Buy

0 Likes 0 Comments
Avg. CMC 2.29
Card Color Breakdown
Card Type Breakdown

Avatar: The Last Airbender
releases on November 21, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Avatar: The Last Airbender
releases on November 21, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 20 distinct
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:
Name  Ed. Price Type Cost P T
Rarity Color
Creature (30)
3 Avenger of Zendikar
$0.64
Creature - Elemental
5 5
4 Birds of Paradise
$10.37
Creature - Bird
0 1
3 Elvish Spirit Guide
$1.40
Creature - Elf Spirit
2 2
4 Glimmerpoint Stag
$0.08
Creature - Elk
3 3
4 Grazing Gladehart
$0.21
Creature - Antelope
2 2
4 Juniper Order Advocate
$0.19
Creature - Human Knight
1 2
4 Ruin Ghost
$0.30
Creature - Spirit
1 1
4 Steppe Lynx
$0.20
Creature - Cat
0 1
Instant (3)
1 Berserk
$10.48
Instant
2 Groundswell
$0.25
Instant
Artifact (2)
1 Ankh of Mishra
$9.42
Artifact
1 Sol Ring
$1.12
Artifact
Enchantment (5)
2 Inheritance
$0.14
Enchantment
3 Khalni Heart Expedition
$0.28
Enchantment
Land (20)
4 Forest
$0.06
Basic Land - Forest
1 Karakas
$11.85
Legendary Land
4 Khalni Garden
$0.84
Land
6 Plains
$0.05
Basic Land - Plains
3 Razorverge Thicket
$0.33
Land
2 Sunpetal Grove
$0.40
Land
Sideboard - 0 cards, 0 distinct
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No cards here. :(

Notes
 
I have been aching to find a way to make the kind of deck I have here: Plant creatures. Yeah, baby! OK, so Avenger Zendikars and Khalni Gardens create the 0/1 buggers, and the Avenger Zendikars and Juniper Order Advocates boost them. A lot of mana assist has to go in here to power the top end. The Ankh of Mishra may seem odd in what is clearly a bouncy landfall deck, but a single Grazing Gladehart (much less 2 or 3 or 4) takes care of that problem. I am also giving Inheritance a spin. Once I have things rolling, I should have enough mana to power it, so the card-drawing might just be enough to keep me going. The 14/8/11/4/0/0/3 curve is odd, to be sure, but it still only gives a 2.50 average, largely brought up by the three cards at the 7-spot. The first turn or two could be painfully slow, but once it gets rolling, this should be fine.
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